Voxel models Fantasy Bundle
A downloadable asset pack
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Here's a package containing some weapons and enemies for your Voxel Art game! Many of these models are without textures; furthermore, they can be found in 32 and/or 48 voxel versions.
The license is completely free CC0, so use and modify them as you wish!
Let me know if you use them for any project, I'm curious!
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | padadu |
Tags | Asset Pack, Dragons, Fantasy, Royalty Free, Voxel, Weapons |
Asset license | Creative Commons Zero v1.0 Universal |
Download
Download NowName your own price
Click download now to get access to the following files:
bow_32 vox.vox 1.8 kB
bow_48 vox.vox 2.5 kB
broadsword_48 vox.vox 2.8 kB
brontosaurus_32 vox.vox 3.6 kB
brontosaurus_48 vox.vox 6 kB
cannon_mesh_32 vox.vox 7.2 kB
cannon_mesh_48 voxs.vox 15 kB
crossbow_32 vox.vox 3 kB
crossbow_48 vox.vox 5 kB
dragon 48 vox.zip 13 kB
dragon_32 vox.zip 5.4 kB
golem_32 vox.vox 9.9 kB
golem_48 vox.vox 20 kB
hammeraxe_32 vox.vox 3.1 kB
hammeraxe_48 vox.vox 4.8 kB
knight_statue_32 vox.vox 7.2 kB
shield_32 vox.vox 6.5 kB
Comments
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Hey padadu, just wanted to say I love your work! It's so hard to find free voxel assets that are actually .vox files, but you have a really cool variety of assets on offer. I was also delightfully surprised to find the golem, dragon, and cannon in this set that you took the time to color, and I have to say they are amazingly well done!
If you don't mind me asking, do you have a particular program or method you use for coloring .vox models? I mostly use VoxelShop, though I'm also somewhat familiar with MagicaVoxel. But it just seems insanely time consuming to color anything with a diverse/realistic looking palette like you did here. I'm sure there HAS to be a more efficient method than coloring 1 voxel at a time lol, but the only real shortcut I've discovered is importing pixel art PNGs into Voxelshop (which upload as a flat, 1 voxel thick model), and then more or less wrapping that around the surface of whatever plain model I'm trying to color. But that is still pretty slow, and requires a lot of fiddling and shifting individuals voxels around...
Anyway, thanks again for sharing your work, and I'll keep an eager eye out for any future uploads from you!